X3 reunion ui scale4/5/2023 Still closer to a real game than Elite, still just as unfinished but these production values are so much worse. So far I would give it a 3/10 but the score may improve after patching. This is literally the most lazy and unconvenient way to make a tutorial for such a complex game. 6) Tutorials in this game are simple text messages. Which logically brings us to the next problem. But no, there's zero, nada, nothing of that here, just a pure messy sandbox you're being thrown into. Kautz who writes the X books and seems to have created most of the X lore could have written some amazing plot stuff for this game). Now let's remember that sometimes games tell us thrilling stories that touch our hearts and/or minds (I'm pretty sure that Helge T. That makes matters even worse because campaign is needed for two things: to ground and immerse us into the universe through characters and their interactions (X2 - The Threat, X3 - Reunion and X Rebirth tried to do that with varying success) and to gradually guide players through core mechanics of the game by giving them corresponding tasks and teaching how to do them, preferably in the immersive fashion without breaking the fourth wall. Pretty much like it was in X-Tension (the first X game I ever played). So it seems because we get no cutscenes establishing any plotline set-ups and missions. Speaking about screen clutter, the interface is on the same level of confusion as X Rebirth. The "mass traffic" around certain big stations is also back and says hello to lags and useless screen clutter. The highways and superhighways have returned and I also think they're a pretty questionable mechanic. like in Freelancer or Galaxy On Fire 2 would have been a much better solution from the standpoint of development time, performance and gameplay! We want a space game, not a "Space Hangar Simulator 2018" yet another crazy German sim. A freaking station menu with animated backgrounds for hangar, bar, station administration and etc. The X3 was amazing without this stupid attempt to be a Star Citizen jack of all trades game. Why spend so much time for developing all those station hangars, landing pads and decks which you can traverse on foot and interact with computer panels or randomized NPCs? It's still generic as hell, it's a waste of playtime, disk space, RAM and computing power that contributes to performance drops around those hangars. ![]() 4) This game mechanics-wise is much closer to the stillborn X Rebirth rather than kosher/halal X3 series. As a result X4 looks like an ugly pixelated jagged edges mess on my 27'' 1440p display. ![]() The FXAA has terrible quality and SSAA/MSAA have unacceptable performance impact which worsenses the already bad performance of the game. SSAA in 2019, seriously? The devs were high on pot? Nowadays something like TXAA + post-process AA options are an industry standard. 3) The anti-aliasing options in the game are inadequate. I'm pretty sure the game has much more bugs. Or you can't load your savegames from menu after the game has crashed, you actually have to start a new game first and then your savegames show up. Or I've seen AI ships, especially medium-sized like freighters, ramming stations without any damage and then slowly clipping through them. 2) The game may crash if you're simply changing gfx settings or saving your progress! In a brief two hours of testing the game I've already encountered some bugs: when jumping through superhighway I got carried thousands of kilometers away from the exit point into empty space. Vsync is broken no matter what options I choose in the game or Nvidia control panel - I often become capped at 60 FPS while my display refresh rate is actually 100 Hz. FPS drops around busy hubs are MASSIVE - sometimes it drops to 20 FPS while the CPU and GPU aren't even loaded beyond 50% mark. I run the game on overclocked Ryzen 1700X, overclocked GTX 1080 Ti, fast DDR4 RAM and from an M.2 SSD. For those that want details why it's bad: 1) Optimization and performance are unacceptable. FPS TL DR: Don't bother and forget this game for a couple of years, because only after such a long time this crappy MESS of a game may probably become worthwile (same as with X Rebirth). For those that want details why it's bad:ฤก) Optimization and performance are unacceptable. TL DR: Don't bother and forget this game for a couple of years, because only after such a long time this crappy MESS of a game may probably become worthwile (same as with X Rebirth).
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